![]() The reason no text is displayed in the console (although it's there) is GetIRenderAuxGeom member-function in IRenderer class doesn't return the appropriate pointer. ![]() However, with proper enabling, the console accepts input from the keyboard (you just won't see the text being typed on screen or the query's response - e.g.: querying CVars for their status/value). In time, I've figured out that most games have a working console in release build, but there's a catch: the console is disabled via a BOOL and the rendering text is not processed as some auxiliary rendering functions are not compiled (they're available only in the debug build). ![]() So much, that I got to study it quite a bit, making use of the available free SDK and various online sources. ![]() Ever since SGW3 went out, soon followed by Prey, I became interested in CryEngine. ![]()
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